![]() ![]() However, if you have enough manpower floating around they could be worthwhile as long as you have the food and manpower to maintain all the facilities needed. Tl dr Coal thumpers should be avoided since they're a high-cost early game investment that aren't quite powerful enough to solve your immediate coal issues and definitely too frail to handle your late game coal necessities. I only had 35 deaths from the endgame event where you have to decide to send in volunteers to stabilize your coal mines or lose efficiency. Nobody died from the cold or work in my playthrough and I only had 9 amputees late game. I ran 6 tech advancement buildings and 4 medical posts, soon upgrading into Infirmaries. In the world the game presents, I assumed the highest priority was engineers. I think it's more of a niche to do automations, but personally I'll do a playthrough independent where automations make up 50%+ of the workforce.Ĭoal was something I never struggled with, and I tanked the cold since I invested a lot of resources into medical care. I never really liked the cutdown of efficiency that the automations had, despite you researching further to make up for their deficits. However, once you find Tesla City you're able to get a steam core delivered to your city once a day. For the most part, I avoided automations and dismantled them for the early game grab of steam cores. going for Carnivore Achiements and needing 5-6 Hunters Hangars fully manned).įor my first playthrough, I completely ignored the gathering tech advancement until late game when I needed to upgrade my storage buildings. ![]() Thing is, Thumpers require significantly more workforce to operate at their maximum (like, 3x more, and than 5x more on Steam Thumper).Ĭoal Mines are more effecient on your workforce and therefore either works great on smaller populations (Arks Scenario) or when your plan require more free workers for a different branch of your production (e.g. Coal Mines offer more coal per Worker on a flat basis, but also produce /less/ coal then they contemporary on the Thumper tech line. All options for making coal in this game are viable, just require some planning and dedication. Last game I played with only Thumpers, and finished with a stockpile of about 30k coal, unmoving througought everything, including the days of the Storm. Likewish I usually ignore gathering efficiency, since it sort of presupposes that you're going to keep using thumpers, and it doesn't work for automatons. It goes directly to the stockpile and eliminates the middle man. I've always just rushed Coal mines and shoved a crab in it. Soundtracks: Frostpunk OST, Frostpunk OST Vol.Originally posted by Rufert:The thumpers are awful, they take a long time, make piles that then require loads of people to carry, it's slow.Īnd the piles disappear if you upgrade them.This War of Mine: Stories - Season Pass.What's included in each 11 Bit Studios bundle: The bundles are around for a limited time only and will not be available after April 26, 2021. Bundle 1 offers a 90% discount off the combined original value of the games included in the pack. Launched in 2018, the survival-style city-builder game has sold around 3 million copies, another milestone the devs are celebrating.ġ1 Bit Studios is offering three different bundles on Steam, all at a very reasonable price. 11 Bit Studios is celebrating the third anniversary of Frostpunk by offering a set of heavily discounted game bundles and the original soundtrack from Frostpunk's expansions.
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